NovaStrata
Current Mechanics:
-
Attack Rolls: Combat follows Initium-style checks. For both you and the enemy, a random number is rolled between
0and your Dex stat.-
If your roll is higher than the enemy’s, you land a hit.
-
If lower, you miss.
-
The enemy then makes the same check against you.
-
-
Health Points (HP):
-
Base HP =
3 × Strength (Str)
-
-
Running Away:
-
Requires a Dex check.
-
Success: you escape, and the enemy is added to a queue where you can choose to pick up the fight.
-
Failure: the enemy gets a chance to strike before you can attempt again.
-
Loot System:
-
The only loot currently implemented is Health Potions.
-
Potions appear as buttons under your stats when you are out of combat.
-
You can't be in combat to use them, so you must run away risking damage on the escape attempt if you need one so plan carefully.
-
-
Potion drop rate decreases over time.
-
King Godot always drops one.
-
Big Orcs and Sparkly Elves have fixed drop chances.
-
Current Enemies:
-
Weak Sam
-
Hooded Human
-
Sparkly Elf
-
King Godot
| Status | In development |
| Platforms | HTML5 |
| Author | Jaelfsmith |
| Made with | Godot |
Development log
- Experience noteAug 23, 2025
- Game Design DocumentAug 15, 2025



Leave a comment
Log in with itch.io to leave a comment.